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Unreal 5 | Lost Chamber

This is an environment i built for a Gnomon Workshop on Unreal Engine 5 Lighting and Materials. It utilized advanced material setup and lighting techniques which leverage nanite and lumen. The enitre scene is lit by a single directional light with high bounce and supported by a few rect light based flood lights. The water utilized depth based blur and some other advanced rendering techniques. The floor utilized multi-layer nanite displacement and height blending.