A set of Parallax Occlusion Mapped Overlays i made for the Unreal Engine Marketplace. Each of these are using a Parallax Occlusion mapped material that i created applied to a 2 poly plane - I also created a material node tree in the material that lowers the shell count and flattens out the POM based on view distance to keep performance overhead low.
UE4 POM Decal Pack Edition 1 Quickview