This is an early preview of one of the environments i'm currently working on. I'm utilizing new materials i have created including the updated version of my Advanced Tessellated Displacement Landscape material, which now supports up to 10 layers among other new features, a Surface Blend material and a new Foliage material. I'm also utilizing the Light Propagation Volume for entirely dynamic lighting with a day/night cycle. The environment contains a mix of textures and meshes that i created myself and some from the MegaScan Library.
I'm going to be creating a few characters that will be in the final version as well but i will most likely not animate them and just keep them frozen as part of the diorama for the scene i'm creating.